Gamespace Urbanism: understanding reality through simulation
The following examples show how gamespace can become the stage for a social, political and ethical critique: from a nondescript city under the effect of gentrification, to a barren luxury estate and a set of playful and absurd buildings for London. These examples suggest that, rather than allowing architects to indulge Piranesi’s power-hungry ideal, games could work as a means of showing how dysfunctional reality really is.
In her essay Gamespace Urbanism: City-Building Games and Radical Simulations for Failed Architecture, Federica Buzzi looks at a new crop of indie city-planning computer games that promise fresh potential for simulation and exploration of radical urban scenarios — and subsequent social, political, and ethical critique: "Beyond critique and virtual entertainment, the question they open up is whether games can be used as reliable systems to study and solve actual and theoretical conflicts."
Alexander Walter via Archinect - News http://ift.tt/2CoK4Qw
Yorumlar
Yorum Gönder