Hypergesture


Hypergesture is a kinetic sculpture exploring gestures of light and sound through robotics. I have chosen a mechanism originally from surgical robotics that constrains end effector movement to along the surface of a sphere. This mechanism only has two degrees of freedom so its movement is simple to model. I am interested in how expressive I can make its movement subject to these very tight constraints.

You can see a small-scale prototype with one axis of rotation in the images below

Two robot arms are constrained to move end effectors equipped with halogen bulbs around a single point in space. The arms are programmed to weave around each other in close proximity, creating a robotic ballet in light and sound.

The sound produced is directly connected to the path of the robot arms and represents a path through a sonic space formed of different sound qualities. The position of each end effector can be described as latitude and longitude along the surface of a sphere. I have mapped the latitude and longitude of the end effector to X and Y in a 2 dimensional space that represents the sound qualities of different instruments.

A realtime 3d rendering in Three.JS is available at the following link that you can explore.

http://lucytune.com/three.js_small/examples/webgl_loader_obj3.html

John Lucy via Interactive Architecture Lab https://bit.ly/3eY1KFG

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