Polluted Sounds – Work in progress


Polluted Sounds is a project aiming to translate environmental data into an immersive 3D sonic experience. The designers transform sensor readings of air quality into perceptible stimuli (aural and visual data display). This project brings to life the performativity of the non-human agents of the environment by expanding the capacity of understanding through acoustics.

The translation of conventional visual data representation into an unconventional sonic experience brings attention to the value of sound as a means to measure the health of local environments. This sonic poem aims to sensitize and engage a non-specialized audience in learning about the inhabited environment through their ears.   

They say: “Seeing is believing” – what is listening then?

The sonification process focuses on crafting unique timbral structures, or harmonic identities for each pollutant, taking into account perceptual mappings as part of an on-going design development in the field of sonification. The sound is then panned on a multichannel surround sound setup, which is exploited as an additional mapping dimension in physical space. This complements the sonification and enhances the experience.

The design discusses the sonic outcome in terms of perceivability, as well as affective engagement with the current societal issues at hand. The use of 3D sound takes the listener into a reflective mindset as they delve into an immersive listening session of the performance of a space.

Surround sound set up

Given the current global circumstances, polluted sounds adapted by exploring new means of communication for potential digital versions of the project. The designers are testing the vast possibilities of acoustics within 3D virtual environments. The first step has been the use of binaural recording tools to enhance the experience of playing back the sonic poem to an audience which is listening through their devices by panning the sound in the 2-channel speaker output.

The designers are now focusing on further development of the projects’ usability and performability, with the aim of transforming it into a globally accessible online tool.

Jocelyn Murray via Interactive Architecture Lab https://bit.ly/2WbjAMM

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